Labyrinthica is a geo-catching style game that will soon be available on mobile devices in the form of an application. The game most closely represents an intricate treasure hunt. The game requires both in-app engagement and physical movement of players.

How the game works - in brief :

(The terminologies used are temporary and subject to change.)

Nodes - The game will initially consists of 100 or so nodes - a location on the map. All nodes will be inside the campus in non-restricted areas. There would be around 10 nodes labelled as the starting nodes. And one (or more than one) node(s) labelled as the final node.

Clues - Every node is assigned a clue that points to the node. Solving the clue might require some bit of physical exertion but is supposed to be a solve-while-sitting-in-your-room type of challenge. A clue can have multiple layers with varying complexities. One node may have more than one clue pointing towards it.

Gameplay - Each player is given a clue to one of the starting nodes. He solves it and arrives at the starting node. There he finds a clue in the form of a codex (see below). That clues leads him to the next node. And the cycle repeats. He wins when and if he reaches the final node.

Codex - A short alphanumeric code that when entered into the app will reveal the clue to the next node.

Some features of the gameplay :

  1. The codex may be physically visible (for e.g. - scratched into the bark of a tree or written on a chit of paper) OR one might have to deduce the codex from visual (or any other sort of) cues present at the node.
  2. Each node may lead to any other random node. It is not necessary to visit all the nodes to arrive at the final node. Also it is not necessary that a node will lead two different players to the same node.
  3. Nodes are categorized by difficulty of the clues pointing towards them as EASY, MEDIUM or DIFFICULT. In the early stage of gameplay, one will have to deal mainly with easy and medium level nodes. The difficulty will increase as the game progresses with more and more difficult nodes coming in the path.
  4. The code will ensure there are no loops.

Reference Gameplay Image - The nodes are arbitrarily placed and the circular configuration in any way does not relate to the actual position of the nodes..

Reference Gameplay Image - The nodes are arbitrarily placed and the circular configuration in any way does not relate to the actual position of the nodes..